This example shows how easy it is to create a preview for a PBR material: The individual maps can simply be referenced by appending the image URLs. Additional parameters like the tiling scale are set via the URL as well, but can also be adjusted in real time using the GUI.
https://cdn.pbr.one/main/material-shading.html# color_url=https://pbr.one/media/bricks_col.jpg& normal_url=https://pbr.one/media/bricks_nrm.jpg& roughness_url=https://pbr.one/media/bricks_rgh.jpg& displacement_url=https://pbr.one/media/bricks_dsp.jpg& geometry_type=cylinder& displacement_scale=0.01& tiling_scale=1.33
This view can be used to see the full dynamic range of an HDRI panorama. Exposure and tone mapping can be controlled dynamically using the GUI.
https://cdn.pbr.one/main/material-shading.html# environment_url=https://pbr.one/media/park.exr& environment_exposure=-2& environment_tonemapping=linear
This view renders the HDRI as an actual environment to judge the shading and reflections.
https://cdn.pbr.one/main/material-shading.html# environment_url=https://pbr.one/media/park.exr
This view simply creates a tiled preview of a texture. The preview can be zoomed and dragged around.
https://cdn.pbr.one/main/material-shading.html# texture_url=https://pbr.one/media/bricks_col.jpg
Multiple PBR materials can be loaded by specifying multiple maps for every channel. You can use the "Material" dropdown to switch to the other material and the "Environment" dropdown to change the environment.
https://cdn.pbr.one/main/material-shading.html# material_name=Bricks,Rusty Metal& color_url=https://pbr.one/media/bricks_col.jpg,https://pbr.one/media/rustymetal_col.jpg& normal_url=https://pbr.one/media/bricks_nrm.jpg,https://pbr.one/media/rustymetal_nrm.jpg& roughness_url=https://pbr.one/media/bricks_rgh.jpg,https://pbr.one/media/rustymetal_rgh.jpg& displacement_url=https://pbr.one/media/bricks_dsp.jpg,https://pbr.one/media/rustymetal_dsp.jpg& metalness_url=,https://pbr.one/media/rustymetal_met.jpg& environment_url=https://pbr.one/media/park.exr,https://pbr.one/media/plaza.exr& environment_name=Park,Nightly-Plaza& displacement_scale=0.005& tiling_scale=2& geometry_type=plane& geometry_subdivisions=400
This view can be used to see the full dynamic range of an HDRI panorama. In this example two HDRIs with custom names are loaded which can be selected using the "Environment" dropdown.
https://cdn.pbr.one/main/material-shading.html# environment_url=https://pbr.one/media/plaza.exr,https://pbr.one/media/park.exr& environment_name=Nightly Plaza,Park& environment_exposure=0.5& environment_tonemapping=linear
This view also supports loading multiple environments. The default HDRI can be set using the environment_index parameter.
https://cdn.pbr.one/main/material-shading.html# environment_url=https://pbr.one/media/plaza.exr,https://pbr.one/media/park.exr& environment_name=Nightly Plaza,Park& environment_exposure=0.5& environment_index=1& environment_tonemapping=linear
More than one texture can be loaded to show off all the maps of a PBR material.
https://cdn.pbr.one/main/texture-tiling.html# texture_url=https://pbr.one/media/bricks_col.jpg, https://pbr.one/media/bricks_dsp.jpg, https://pbr.one/media/bricks_nrm.jpg, https://pbr.one/media/bricks_rgh.jpg, https://pbr.one/media/bricks_ao.jpg, texture_name=Color,Displacement,Normal,Roughness,Ambient Occlusion